How Long Will Gamemaker Take To Learn
Original author(s) | Marking Overmars |
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Developer(south) | YoYo Games |
Initial release | 15 Nov 1999 (1999-eleven-15) |
Stable release | v2022.2.1 / 9 March 2022 (2022-03-09) |
Written in |
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Operating arrangement |
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Platform |
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Available in |
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License | Proprietary |
Website | yoyogames.com/gamemaker |
Listing of games |
GameMaker (originally Animo and later Game Maker until 2011) is a series of cantankerous-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration is GameMaker Studio 2, released in 2017.
GameMaker accommodates the creation of cantankerous-platform and multi-genre video games using a custom elevate-and-drop visual programming language or a scripting language known as Game Maker Linguistic communication, which can be used to develop more advanced games that could non be created merely by using the drag and driblet features. GameMaker was originally designed to let novice figurer programmers to exist able to brand figurer games without much programming knowledge by utilize of these actions. Recent versions of software also focus on appealing to avant-garde developers.[one]
Overview
GameMaker is primarily intended for making games with second graphics, allowing out-of-box utilize of raster graphics, vector graphics (via SWF),[two] and 2nd skeletal animations (via Esoteric Software'due south Spine)[3] [4] along with a large standard library for drawing graphics and second primitives.[5] While the software allows for express utilize of 3D graphics, this is in form of vertex buffer[6] and matrix functions, and as such not intended for novice users.
The engine uses Direct3D on Windows, UWP, and Xbox One; OpenGL on macOS and Linux; OpenGL ES on Android and iOS, WebGL or 2d canvass on HTML5, and proprietary APIs on consoles.
The engine's primary chemical element is an IDE with congenital-in editors for raster graphics, level design, scripting, paths, and shaders (GLSL or HLSL).[7] Boosted functionality tin can be implemented in software's scripting language or platform-specific native extensions.[8] In GameMaker Studio 2, you can choose whether to consign the game as an NSIS installer, or a .zip file containing the game, the information.win file, and any files added nether the "Included Files" tab in the editor.[9]
Supported platforms
GameMaker supports building for Microsoft Windows, macOS, Ubuntu, HTML5, Android, iOS, Amazon Fire Television, Android TV, Raspberry Pi,[10] Microsoft UWP, PlayStation 4, Nintendo Switch[11] and Xbox I;[12] [xiii] [14] support for PlayStation 5 and Xbox Series X|S was appear in Feb 2021[fifteen]
In past, GameMaker supported building for Windows Phone (deprecated in favor of UWP), Tizen, PlayStation three, and PlayStation Vita (not supported in GMS2 "largely for business reasons").[sixteen]
PlayStation Portable support was demonstrated in May 2010,[17] simply never fabricated publicly available (with only a pocket-sized option of titles using it).[eighteen]
Betwixt 2007 and 2011, YoYo Games maintained a custom spider web player plugin for GameMaker games[19] before releasing it equally open up-source mid-2011[20] and finally deprecating in favor of HTML5 export.
Prior to August 2021, users had to obtain a single-buy license for ane of v different platforms, excluding consoles, depending on the target platform they wanted to publish on (such as desktop or mobile). An annual license was required to publish for consoles, which was also contained in an extensive annual Ultimate license that covered all supported platforms. Yoyo Games announced a change to the licensing approach in Baronial 2021, allowing GameMaker to be used for gratis to learn, and eliminating the single-purchase options. Instead, information technology simplified the license scheme to only two tiers, 1 that supported publishing on all non-console platforms, and a college tier that added in panel platform publishing back up at a lower rate than the prior Ultimate license. These changes were aided past the financial investment of Opera into YoYo Games to help reduce costs for GameMaker users.[21]
Drag and Drop
Drag and Drop (DnD) is GameMaker's visual scripting tool.
DnD allows developers to perform mutual tasks (like instantiating objects, calling functions, or working with files and information structures) without having to write a single line of code. It remains to be largely aimed at novice users.[22]
While historically DnD remained fairly limited in what can be comfortably washed with it,[23] [24] GameMaker Studio ii had seen an overhaul to the system, allowing more tasks to be done with DnD, and having it interpret directly to code[25] (with an in-IDE preview for users interested in migrating to lawmaking).
GameMaker Language
GameMaker Linguistic communication is GameMaker's scripting linguistic communication. It is an imperative, dynamically typed language commonly likened to JavaScript and C-similar languages.[26] [27] [28]
The linguistic communication'southward default manner of operation on native platforms is via a stack machine; it can likewise be source-to-source compiled to C++ via LLVM for higher performance.[29] On HTML5, GML is source-to-source compiled to JavaScript with optimizations and minification applied in non-debug builds.[30]
History
GameMaker was originally developed past Marker Overmars. The plan was get-go released on 15 November 1999 under the name of Animo (at the fourth dimension, it was just a graphics tool with limited visual scripting capabilities).[31] The kickoff versions of the programme were being adult in Delphi.[32]
Subsequent releases saw the name changed to Game Maker and software moving towards more general-purpose second game development.
Versions 5.0 and beneath accept been freeware; version 5.1 introduced an optional registration fee; version five.3 (January 2004) introduced a number of new features for registered users, including particle systems, networking, and possibility to extend games using DLLs.[33]
Version half dozen.0 (October 2004) introduced limited functionality for employ of 3D graphics, as well every bit migrating the runtime's drawing pipeline from VCL to DirectX.[34]
Growing public interest led Overmars to seek help in expanding the program, which led to partnership with YoYo Games in 2007.[35] From this point onward, development was handled by YoYo Games while Overmars retained a position equally 1 of company's directors.[36] Version 7.0 was the beginning to emerge nether this partnership.
The first macOS uniform version of plan was released in 2009,[37] allowing games to be fabricated for 2 operating systems with minimal changes.
Version 8.1 (April 2011) sees the name changed to GameMaker (lacking a space) to avoid any confusion[38] with the 1991 software Game-Maker. This version besides had the runtime rewritten in C++ to accost performance concerns[39] [ failed verification ] [ contradictory ] with previous versions.
September 2011 sees the initial release of "GameMaker: HTML5" - a new version of software with capability to export games for spider web browsers along with desktop.[40]
GameMaker: Studio entered public beta in March 2012[40] and enjoyed a total release in May 2012.[41] Initial supported platforms included Windows, Mac, HTML5, Android, and iOS. Additional platforms and features were introduced over the years post-obit;[42] [43] [44] [45] Late 2012 there was an blow with anti-piracy measures misfiring for some legitimate users.[46]
In February 2015, GameMaker was caused by Playtech together with YoYo Games. Announcement reassured that GameMaker will be farther improved and states plans to appeal to broader demographic, including more advanced developers.[1] [47]
November 2016 saw the initial release of GameMaker Studio 2 beta,[48] with total release in March 2017.[49] This version spots a completely redesigned IDE (rewritten in C#[50]) and a number of new editor and runtime features.
In August 2020, major update ii.3 was released, bringing a host of new features to IDE, runtime, and the scripting linguistic communication.[51]
In January 2021, YoYo Games was sold to Opera Software for roughly 10 million USD. The development team of GameMaker remains the aforementioned, and has not caused whatsoever major development changes to GameMaker Studio.[52] [53] [54]
In Baronial 2021, YoYo Games announced that they are irresolute their licenses and will offer a free version of the GameMaker engine.[55]
Reception
The programme currently holds a rating of 8.5/10 on Modern DB based on 223 user reviews; many cite its flexibility and ease of apply every bit positives and instability, crashes, project corruption and outdated features as negatives.[56] Douglas Clements of Indie Game Magazine wrote that the program "[s]implifies and streamlines game development" and is "easy for beginners all the same powerful enough to abound every bit you develop", though noting that "resource objects have to be gathered if unable to create" and that licensing betwixt Steam and the YoYo Games website is "convoluted".[57]
References
- ^ a b Vinciguerra, David; Howell, Andrew (16 October 2015). The GameMaker Standard. CRC Press. ISBN978-i-317-51469-v.
- ^ Kerr, Chris. "GameMaker Studio 2 gets new low-toll 'Creators Edition'". Retrieved 9 May 2018.
- ^ "GDC17: GameMaker Studios 2.0 Takes On Industry Titans | Broken Joysticks". Broken Joysticks. 12 March 2017. Retrieved 9 May 2018.
- ^ "Skeletal Animation Sprites Using Spine | Blog | YoYo Games". Yoyo Games . Retrieved ix May 2018.
- ^ "Cartoon". docs2.yoyogames.com . Retrieved 9 May 2018.
- ^ "Drawing And Creating Primitives". docs2.yoyogames.com . Retrieved 9 May 2018.
- ^ "2d Game Development Engine 'GameMaker Studio 2' Debuts on macOS". Retrieved ix May 2018.
- ^ "GameMaker Studio ii gets an education edition". VentureBeat. 23 May 2017. Retrieved 9 May 2018.
- ^ "Compiling". docs2.yoyogames.com . Retrieved xx Feb 2019.
- ^ "YoYo Games expand their Linux back up in GameMaker Studio 2 to the Raspberry Pi". GamingOnLinux.
- ^ Good, Owen (9 March 2018). "Undertale coming to Switch brings indie games' GameMaker Studio engine with it". Polygon . Retrieved 9 March 2018.
- ^ Evan Lewis (6 November 2014). "Learn how to brand your own video games with GameMaker: Studio at RetroGameCon". Syracuse Media Grouping. Retrieved 2 Dec 2014.
- ^ "This will let you say 'Happy Birthday,' 'Get Well Soon' with a video game". Alexa Ray Corriea. 22 January 2014. Retrieved 23 Jan 2014.
- ^ "No coding required: How new designers are using GameMaker to create indie nail hits". PC Gamer . Retrieved 15 Jan 2015.
- ^ "GameMaker Studio ii launches back up for PS5 and Xbox Series Ten|Southward | Development News". MCV/DEVELOP. 25 February 2021.
- ^ "We are YoYoGames, nosotros recently announced GameMaker Studio 2. Ask us annihilation. • r/gamemaker". reddit . Retrieved 9 May 2018.
- ^ "Create games for your PSP with Game Maker". Pocket Gamer . Retrieved 8 May 2018.
- ^ "Indie platformer They Need To Exist Fed coming to PSP". Pocket Gamer . Retrieved 8 May 2018.
- ^ "GMking's MarkUp Magazine - Issue 12".
- ^ "YoYo Website plans | Blog | YoYo Games". Yoyo Games . Retrieved ix May 2018.
- ^ Dealessandri, Marie (10 August 2021). "YoYo Games streamlines GameMaker licenses, offers new gratis version". GamesIndustry.biz . Retrieved 10 August 2021.
- ^ "Interview: James Cox of YoYo Games virtually GameMaker Studio 2 | This Is Xbox". This Is Xbox . Retrieved 9 May 2018.
- ^ "Drag-and-Driblet icons to GameMaker Linguistic communication reference" (PDF).
- ^ "No coding required: How new designers are using GameMaker to create indie boom hits". pcgamer . Retrieved 9 May 2018.
- ^ "GameMaker Studio creators look back at 17 years of development". VentureBeat. four September 2017. Retrieved nine May 2018.
- ^ Christian, Brian; Isaacs, Steven (28 December 2015). GameMaker Programming Past Example. Packt Publishing Ltd. ISBN978-1-78588-847-2.
- ^ Jr, Jerry Lee Ford (1 June 2009). Getting Started with Game Maker. Cengage Learning. ISBN978-1435455214.
- ^ Habgood, Jacob; Overmars, Mark (31 December 2006). The Game Maker's Apprentice: Game Evolution for Beginners. Apress. ISBN978-i-4302-0159-5.
- ^ "GameMaker: Studio introduces YoYo Compiler and cantankerous-platform Shader back up". Retrieved 9 May 2018.
- ^ Elliott, Jason Lee (22 April 2013). HTML5 Game Development with GameMaker. Packt Publishing Ltd. ISBN978-i-84969-411-7.
- ^ Jr, Jerry Lee Ford (one June 2009). Getting Started with Game Maker. Cengage Learning. ISBN978-1435455214.
- ^ "Game Maker Studio engine". Desura. Retrieved 29 May 2013.
- ^ "Game Maker Pages". 10 January 2004. Archived from the original on 10 January 2004. Retrieved 8 May 2018.
- ^ Ford, Jerry (2010). Getting Started with Game Maker. Course Technology, a role of Cengage Learning. ISBN978-1-59863-882-0.
- ^ Stanton, Rich (23 July 2015). A Brief History Of Video Games: From Atari to Virtual Reality. Picayune, Chocolate-brown Book Grouping. ISBN9781472118813.
- ^ Habgood, Jacob; Overmars, Mark (31 December 2006). The Game Maker's Amateur: Game Development for Beginners. Apress. ISBN978-1-4302-0159-5.
- ^ Jr, Jerry Lee Ford (1 June 2009). Getting Started with Game Maker. Cengage Learning. ISBN978-1435455214.
- ^ Eric-Jon Rössel, Tairne (thirty April 2010). "The Original Game-Maker". Archived from the original on 1 March 2014. Retrieved 15 January 2015.
- ^ Ford, Jerry (2009). Getting Started with Game Maker. Cengage Learning. p. 333. ISBN978-1133168966.
- ^ a b Rose, Mike. "YoYo Games Releases GameMaker: HTML5 Tools". Retrieved 8 May 2018.
- ^ "YoYo Games unveils GameMaker: Studio for cross-platform development". VentureBeat. 22 May 2012. Retrieved 8 May 2018.
- ^ "Game Maker Studio one.1 released - csanyk.com". csanyk.com. 6 September 2012. Retrieved 8 May 2018.
- ^ "YoYo Games updates GameMaker: Studio to speed evolution time". VentureBeat. 27 August 2013. Retrieved eight May 2018.
- ^ "GameMaker est disponible en version i.three et apporte un nouveau débogueur et le back up des consoles de Sony". Developpez.com (in French). Retrieved 8 May 2018.
- ^ "Welcome to GameMaker: Studio 1.4 | GameMaker Web log". eighteen June 2016. Archived from the original on xviii June 2016. Retrieved 8 May 2018.
- ^ Chapple, Craig (29 November 2012). "Gamemaker anti-piracy bug destroys developer avails | Game Development | News by Develop". Develop. Intent Media. Archived from the original on 27 January 2013. Retrieved 28 April 2019.
- ^ "YoYo Games is Acquired by Playtech plc | YoYo Games". 26 March 2015. Archived from the original on 26 March 2015. Retrieved viii May 2018.
- ^ "GameMaker Studio ii enters beta". PCGamesN . Retrieved 8 May 2018.
- ^ GameFromScratch.com, Copyright. "GameMaker Studio 2 Released". world wide web.gamefromscratch.com . Retrieved 8 May 2018.
- ^ "GameMaker Studio 2: Remade to Stay Up-to-appointment - Gamesauce: Global Inspiration for Game Developers". world wide web.gamesauce.biz . Retrieved 8 May 2018.
- ^ Miller, George (20 August 2020). "YoYo Games launches GameMaker Studio two version ii.3". European Gaming Industry News.
- ^ "Opera bought the owner of GameMaker for its new gaming division – Destructoid".
- ^ "Opera acquires YoYo Games for $10 one thousand thousand and launches Opera Gaming segmentation | VentureBeat".
- ^ "Opera Acquires YoYo Games, Launches Opera Gaming".
- ^ Dealessandri, Marie. "oYo Games streamlines GameMaker licenses, offers new costless version". gamesindustry.biz. Gamer Network Limited, a ReedPop visitor.
- ^ "GameMaker: Studio Reviews". DBolical Pty Ltd. Retrieved xv January 2015.
- ^ Douglas Clements. "'GameMaker: Studio' – Lord Over The Pixels". Indie Games Mag. Archived from the original on 22 December 2017. Retrieved 19 January 2017.
External links
Source: https://en.wikipedia.org/wiki/GameMaker
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