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Factorio expansion goal is to feel "as big an addition as the whole vanilla game"

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Factorio expansion goal is to feel "as large an add-on as the whole vanilla game"

We yet don't know much well-nigh what's in the expansion

Bustling industry in a Factorio screenshot.

One year after announcing a paid expansion for Factorio, the developers still haven't revealed much of what it'll bring. Only they accept now confirmed something that might not be big simply is large: they plan for the expansion to feel as big every bit the whole base game all over once again. Factorio is not a small game, and then that's an impressive plan.

"Nosotros all the same don't want to exist specific about many things, not even the expansion name, only we can start by giving you some general idea about the calibration of the project," Wube Software said in the a devblog on Friday. "The general goal is to make the expansion feel like equally big an add-on as the whole vanilla game. This is why we plan to price it at $xxx.00, and put in plenty content to brand it well worth the price."

Concept art for an alien jellyfish-looking critter in Factorio's expansion.
Plus a peek at some concept art for the expansion.

That's an impressive goal. Factorio actually does feel giant. We start out as simply a wee fella chopping down trees, every bit is the style with building games, simply soon are covering half a planet with a giant automated industrial mural of mines, machines, conveyer belts, trains, defences, and more with the goal of building a rocket to leave the planet. We've alleged it ane of the best direction games because it is.

"Honestly, making the price (and thus the expected scope) a little bit more than concrete in this fashion, motivates the states not only to make enough, but too to not overshoot, so we wouldn't spend another ix years doing information technology," Wube continued. "Generally the fact that the team size has increased, and in that location are a lot of things in the engine that nosotros already solved, should hopefully imply that the expansion takes way less time than the base game."

They also gabbed a bit well-nigh their plans for different stages of development, and how technically they programme to release information technology. Afterwards initially planning for the base game to become stable with version 1.one then leave it behind, yeah, turns out games don't really just 'get stable'. Now they plan to update the base game to v1.2 and build the expansion on pinnacle of that, with the bonus side effect of the base of operations game benefitting from some of the expansion'due south quality-of-life improvements and such.

Source: https://www.rockpapershotgun.com/factorio-expansion-goal-is-to-feel-as-big-an-addition-as-the-whole-vanilla-game

Posted by: gibsonyessund.blogspot.com

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